Rules
ROUND ROBIN

1. 6 groups of 4 teams (maximum five players per team) will play a Round Robin format.

2. All Round Robin games will be a maximum of 8 ends and 1 extra end, if necessary to determine the winner. In the event of a blanked extra end, the team without last stone advantage will be determined as winner. 1 point will be awarded for a win and 0 points for a loss. Teams will be ranked according to their win/loss record. In each group the team with the highest number of points will be ranked as group winner. The team with the 2nd best result will be ranked on the 2nd place, etc.

The six 1st ranked teams of each group and the two 2nd best ranked teams of all groups will qualify for the Qualifier 1 (Q1). The winning teams of Q1 will advance directly to the Quarter Final. The losing teams have another chance to advance into the Quarter Final by playing the Qualifier 2 (Q2).

The other four 2nd best ranked teams of all groups will qualify for the Q2. They have the chance to advance into the Quarter Final by playing against the losing teams of Q1.

3. In the event of teams finishing with the same number of points the following criteria (in order) will be used to determine ranking for the direct qualification to either Q1 or Q2.

(a) The record of the game between the tied teams.
(b) The team with the lesser Draw Shot Challenge (DSC) (see paragraph 5 below).

4. The choice of last stone will be decided using the Last Stone Draws (LSD).

Before the 1st round each team will have a 4min practice, starting with the 1st named team 10min prior to the scheduled starting time of the game. After 4min the team has to deliver the 1st LSD (clockwise rotation) within 1min. The 2nd LSD (counter-clockwise rotation) shall be delivered by another player within 1min after the LSDs on all sheets have been measured.

After each Round Robin game, 2 LSD will be delivered to determine the choice of last stone for the next game.

The number of LSD stones will be 2 and the number of clockwise and counter-clockwise deliveries for each player will be 1 in the Round Robin.

Sweeping is allowed.

The distance between the stone and the tee, if it finishes in the house, will be measured in centimeters. A stone not finishing in the house will be recorded as 185.4 cm. Stones that finish so close to the tee that they cannot be measured are recorded as 0.0 cm.
The first stone will be measured and removed from play before the second stone is delivered. The distances recorded for each stone will be added together to give the team its LSD total for that (next) game. The team with the lesser LSD total will have the choice of delivering the first or second stone in the first end of that (next) game. If the LSD totals for both teams are the same then a coin toss will decide which team has the choice of delivering first or second stone in the first end.

5. The Draw Shot Challenge (DSC) will be used where ranking cannot be determined as in paragraph 3(b) above:

The DSC is the average distance of all 4 LSDs played by a team during its Round Robin games.

The team with the lesser DSC receives the higher ranking. If the DSCs are equal, then the team with the best non-equal Draws receives the higher ranking.

6. The 1st named team in the Round Robin draw will throw the BLUE coloured handled stones the 2nd named team will throw the RED coloured handled stones.

7. As time clocks are not being used time outs will not be allowed and the teams are asked to play fast to avoid any unwanted delays in the following draw. If the umpire determines that a team is unnecessarily delaying a game, the umpire notifies the skip of the offending team and, after that notification, if the next stone to be delivered has not reached the tee line at the delivering end within 45 seconds, the stone is removed from play immediately.

QUALIFIERS

8. Q1 and Q2 will be a maximum of 8 ends and (unlimited) extra ends are played, if necessary to determine the winner.

9. First of all the number of Round Robin points will determine which team has the choice of last stone. If the opposing team has the same amount of points the DSC will determine which team has that choice. Depending on this choice the other team has either choice of stone color or last stone.

PLAY-OFF GAMES

10. All play-off games will be a maximum of 8 ends and (unlimited) extra ends are played, if necessary to determine the winner.

11. In the Quarter Finals each team that qualifies via Q1 will have the choice of last stone.

In the Semi Final and the Final the choice of last stone will be determined as in paragraph 9 above.

12. The losing teams in the Quarter Finals will be ranked = 5th. The losing teams in the Semi Finals will be ranked = 3rd.

13. In all other matters the current WCF Rules will apply.

CCT has since its inception applied WCF rules for all their events. Therefore the new sweeping rules which are now in effect also apply. Due to manpower restraints at CCT events a spirit of curling and self-control will be expected of all teams. Thanks for your cooperation.

14. In any adjudication the decision of the Chief Umpire is final.